● Career saved locally
YOUR CORNERMAN'S MANUAL

How to play The Dirty Fight Game

Sign the talent. Make the fight. Pay everybody before the bell. This complete guide to dirtyfightgame.com takes you from your first boxing contract to the official result, then shows you how to keep your promotional company solvent.

By The Dirty Fight Game · Updated

What you are playing

A free, single-player boxing promoter game in your browser. Manage 510 fictional boxers across 17 men's weight divisions, including 54 headline fighters with names and boxing styles inspired by familiar modern stars. All attributes, records and results are fictional game values, not official ratings. All money is in-game US dollars. Existing careers receive the new names and baseline boxing attributes automatically, retaining earned development within the 100-point attribute cap, completed fight results, rankings, belts, contracts and paid event costs. Your career and high scores are saved on this browser and device; there are no online accounts or shared rankings.

Enter the fight game →

1. Start your promotional company

On the overview, create your company, choose a home country and pick a difficulty. You can also open Career settings to start a new career. Amateur gives you the most room to learn; Hardcore Promoter leaves little room for an expensive mistake.

Starting budgets and opponent purse demands
DifficultyStarting cashOpponent demand
Amateur$150,00085% of base purse
Contender$75,000100%
World Champion$50,000115%
Hardcore Promoter$25,000130%

Purse demands are rounded to whole dollars. Your country selection labels your company; it does not unlock a different economy or a separate set of fighters. Difficulty is chosen when starting a career. A fresh career replaces the active save, while recorded local scores remain unless you delete local data.

2. Scout and sign your first boxer

Open Fighter Market, select a division and compare prospects. Sort by signing bonus, overall rating or age. Search works inside the selected division. The signing-budget filter checks the bonus; it does not reserve money for a future show.

Open a fighter's contract to inspect power, speed, defence, chin, stamina, ring IQ, fitness and popularity. All 54 headliners start unbeaten, with 20–43 wins and knockout totals suited to their punching styles. These are fictional starting résumés. Your career then adds every win, loss and draw, so an undefeated boxer can still lose. Older saves replace the weak generated starting records while retaining results already earned in player and rival fights. Headliner scouting notes describe their strongest weapons. Oleksander “The Night Shift” Usick excels at stamina and ring IQ; Naoto “The Monster Invoice” Inouye combines elite power and speed; Dmitri “The Blueprint” Bevol specialises in defence and footwork. These attributes feed the fight simulation, so matchups matter. Power also contributes to accumulated damage, stamina affects late-round performance, and the counter approach compares your defence with the opponent's speed. The overall rating is useful, but purse costs, fitness and the opponent's strengths also matter. Popularity helps attract ticket buyers. Fighters have staggered annual birthdays. From age 34, power, speed, defence, stamina and overall rating decline by one at each birthday. Fighters retire from age 40 when not booked for a show; retired fighters cannot sign or fight and have no weekly upkeep.

Established regional champions require at least 25 promoter reputation before signing; world champions require 75. You can still book an eligible title challenge against them. A three-fight deal costs the listed signing bonus. A five-fight deal adds $500 to that bonus. The bonus leaves your cash balance immediately; the per-fight purse is paid later when you sign a show. Manager and trainer fees add 10% and 5% of your boxer's contracted purse to each event's costs.

Start with one affordable boxer. Every active signed fighter adds $75 to weekly stable upkeep, including fighters who are recovering or waiting for a contract renewal. Retired fighters no longer incur upkeep. One contracted bout is used when a fight is completed, not when it is booked. An expired deal can be renewed for three fights by paying the boxer's listed signing bonus again.

3. Develop your fighter and manage fatigue

In My Stable, choose one camp per medically cleared fighter per week. The all-round camp costs $250 and gives smaller improvements across power, speed, defence, stamina and ring IQ. Power costs $300 and trains power and chin; defence costs $300 and trains defence and ring IQ; stamina costs $250 and trains stamina and speed.

Focused gains depend on age and an individual development factor. Under-25s learn fastest, then under-33s, then older fighters. Attributes cannot be trained beyond potential. Overall rating rises when the attribute average supports it; every camp does not guarantee an overall-rating increase.

All-round camps add 12 fatigue and three fitness; power adds 18 fatigue; defence adds 14; stamina adds 16 fatigue and four fitness. A $150 recovery camp removes 25 fatigue and restores 12 fitness. At 60 fatigue or more, only recovery training is allowed. Higher fatigue reduces fight performance.

Advancing a week restores five fitness and removes ten fatigue. A fight adds 20 fatigue and removes 25 fitness, with a fitness minimum of 40. Your boxer normally needs two weeks of recovery, or four after a KO or TKO loss. Training cannot override medical clearance. Morale also affects fight performance.

4. Match your boxer and agree the purse

Use Make a fight in your stable or open Matchmaking. Choose a signed, medically cleared boxer with a bout left on the contract. The opponent must be outside your stable, in the same weight division, medically cleared and not already booked for another of your scheduled fights.

The planner shows the opponent's asking purse, including difficulty and any rival promoter premium. Offering less produces a counteroffer, which you can accept before reviewing the updated deal. Offering more increases your costs. Your own boxer's purse comes from the contract you already signed.

Choose four, six or eight rounds for a non-title fight. Regional championships and eliminators use ten; world championships use twelve. Then choose an approach:

  • Balanced: no tactical strength adjustment.
  • Pressure: an early strength boost during the first three rounds, followed by a smaller penalty in later rounds.
  • Counter: a strength boost when your fighter's defence exceeds the opponent's speed, or a small penalty otherwise.

The simulation also uses ratings, individual attributes, fitness, stamina, fatigue, morale and randomness. A stronger boxer can still lose. You cannot order a guaranteed knockout or buy a result.

5. Build a fight night you can afford

Choose a venue, production package, ticket price, marketing budget and a date one to eight game weeks ahead. Bigger rooms cost more and do not automatically attract a bigger crowd. All venue prices below are fictional game estimates, not real rental quotes.

Venue capacity and fixed venue charges
VenueCapacityRentOperations
The Last Bell Social Club400$1,200$400
The Split Decision Ballroom900$2,500$650
York Hall1,200$5,000$1,200
The O2 Arena15,000$90,000$20,000
Madison Square Garden18,000$160,000$35,000

Production costs $600, $1,800 or $5,000. Security adds $400, $500 or $600 respectively, and medical cover adds $450. The packages describe the event presentation; they do not provide broadcast revenue or a direct attendance boost in the current game. Choose DAZED, SKYHOOK Sports or ESPNCH as your fictional broadcaster in Matchmaking. The selected name appears on your event and contract. It costs nothing extra and adds no income or attendance bonus.

The deal sheet includes both purses, your manager and trainer fees, venue rent and operations, production, security, medical cover and marketing. Every guaranteed cost is deducted when you sign. You need enough cash for the entire amount, even if the projected gate is profitable.

Ticket prices range from $10 to $500. Attendance estimates respond to both fighters' popularity, your reputation, marketing, ticket price, difficulty and matchup appeal. A rating gap of 10 or less adds competitive interest. Large gaps reduce interest, and repeat meetings within 26 weeks reduce it further. Title fights multiply demand. The deal sheet shows the combined multiplier, break-even attendance and cash needed for bills before fight week. Higher prices reduce estimated demand. Final attendance varies by roughly 15% above or below the estimate, with rounding and a venue-capacity cap. Merchandise brings in $3 per attendee.

A useful first check is: break-even attendance = guaranteed event costs ÷ (ticket price + $3), rounded up. That covers event costs only. Signing bonuses, training and weekly bills still have to come out of the company account.

A worked small-hall budget

This example uses a fresh Contender career: sign heavyweight Luis “All Talk” Ortega for three fights, then match him against Kenji “The Body Invoice” Tanaka at the Last Bell Social Club. Select small-hall essentials, $35 tickets, $500 marketing and a date two weeks ahead. Do not train a fighter for this example.

Guaranteed event costs
Your boxer's purse$1,400
Opponent's purse$1,300
Manager fee$140
Trainer fee$70
Venue rent and operations$1,600
Production$600
Security$400
Medical cover$450
Marketing$500
Total paid at booking$6,460

The $2,600 signing bonus takes starting cash from $75,000 to $72,400. Booking the show leaves $65,940. The planner estimates 400 attendees, $14,000 ticket receipts and $1,200 merchandise receipts, giving projected event profit of $8,740. The competitive-matchup bonus brings the estimate to the 400-seat capacity.

At $38 revenue per attendee, this show needs 170 attendees to cover its $6,460 event costs. If actual attendance matches the estimate and no other spending occurs, two weeks of $225 overhead bring company cash to $80,690 after the result. That is a $5,690 gain over starting cash, because the signing bonus and weekly bills sit outside event profit. Actual receipts and the fight result can differ from this illustration.

6. Advance to fight night and collect the result

Review the contract, then choose Sign & pay. Open My Events and advance one week at a time until the scheduled date. The confirmation tells you the next week's upkeep and whether any shows are due. Time advances when you press the button; leaving the browser open does not move the calendar.

On fight week, the game simulates the rounds and settles ticket and merchandise receipts automatically. Open Watch fight night for the winner, method, round, judges' totals, punches landed, attendance and event profit or loss. Use Ring the bell and Next round to watch accelerated playback with a clock, punch totals, unofficial cards and knockdown graphics. Quick result opens the saved official outcome immediately. Closing playback saves the last completed round. Decisions can be unanimous, split or drawn; stoppages can be KO or TKO.

Round commentary includes an unofficial round score. The three official judges may disagree on close rounds. Cards shown after a stoppage cover the rounds fought; they do not override a KO or TKO. Results are stored, so reopening a completed event does not generate another result or pay the gate again.

Both fighters' records update, your boxer's remaining contract decreases by one, and recovery begins. A signed event cannot normally be cancelled or rescheduled; a late-replacement inbox decision can offer a one-week postponement. There is no automatic rematch clause.

7. Keep the company out of bankruptcy

Use Finances to check the complete ledger. Your cash equals starting capital plus income minus spending. The game charges $150 office overhead each week, plus $75 for every active boxer in your stable. Scheduled events settle before those weekly charges are applied.

Event profit is receipts minus the guarantees paid for that event. It excludes signing bonuses, training and weekly overhead. A profitable show can still leave your company worse off if you spend too heavily elsewhere.

Keep a cash cushion for the weeks before fight night and for recovery afterwards. Sponsor contracts and rival buyouts can bring in money. There are no loans, general release-fighter controls or pay-per-view receipts. If cash is negative after a weekly settlement, the career ends. Start a new company through Career settings to take another run at it.

8. Build reputation and a local high score

You start with five reputation points. A competitive win adds seven reputation; another win adds five; a loss or draw adds two. If you repeat a soft touch within 26 weeks with your boxer more than 15 rating points stronger, the fight instead costs two reputation regardless of its result. Wins also increase your fighter's popularity more than other outcomes. Promoter levels advance every 25 reputation points, up to The Ringmaster.

High Scores records careers on this browser, grouped by difficulty. The calculation is net cash gain divided by 100, plus reputation × 100, completed shows × 250 and the sum of signed fighters' overall ratings × 10. The result is rounded to a whole number and cannot fall below zero.

These are personal records, not a global competitive leaderboard. A large score is a useful target, but keeping your company funded is what lets you book another show.

9. Save progress and use the mobile controls

Game actions save automatically to browser storage. The save indicator confirms whether saving succeeded. Use the same browser, device and website address to return to that career. Saves on the old chatgpt.site address do not automatically transfer to dirtyfightgame.com, but you can now transfer a career manually with a downloaded JSON backup. There is no account-based cloud sync.

On a phone, the bottom bar opens HQ, Stable, Market and Events. More, or the top menu button, opens every section including this guide. On a desktop, use the left navigation. Career settings lets you rename the company, start again, download a career backup, import one or delete local data. Imports accept valid game JSON files up to 8 MB, show the company, week and balance for review, and require you to choose Restore this career. An invalid file does not replace the active career. Before an import or new career, the previous career is backed up in this browser. Review previous career backup lets you restore it. Local high scores remain separate and are not exported in the career file.

Clearing site storage, using a different browser profile or deleting local data can remove access to your save. Private browsing may discard progress when the session ends. Keep an eye on a Save failed message before leaving the page.

10. Climb the rankings and win championships

Open Rankings & Belts for all 17 divisions. The fictional Ring Commission awards wins 6–35 ranking points according to opponent strength, deducts ten for a loss and gives three for a draw. Rival bills also move the standings.

To challenge for a regional belt, earn at least one career win and reach the top 15. Face the reigning regional champion; a vacant belt needs another top-15 contender. Regional champions can defend against top-15 challengers. The fee is $500.

A regional championship win or a top-eight ranking qualifies you for a world eliminator against a top-10 opponent. A world champion cannot enter it. Winning makes you mandatory challenger. Only one mandatory can wait in a division. The eliminator fee is $1,000.

A mandatory challenger can face the world champion. A top-three contender with at least two recorded career wins also qualifies. A vacant world championship needs a top-five opponent. World champions must meet a waiting mandatory next; otherwise they can defend against a top-eight challenger. World title fees are $2,500.

Select Championship stakes in Matchmaking. Regional contests and eliminators require ten rounds, world titles twelve. The planner checks eligibility before allowing a contract. A win transfers the relevant belt or mandatory position; a draw leaves it unchanged. A non-title win against a champion does not transfer a belt. Retiring champions leave vacant titles.

11. Deal with rivals and dirty business

Promoter Inbox shows offers, their exact terms and a free alternative. Resolve pending decisions before advancing another week. Normal business offers arrive on three-week intervals when you have a stable; event problems can arrive before fight week.

Eddie Hern of Matchdoom Boxing adds 8% to his fighters' base purse demands, Frank Warrant of Queensbury Promotions adds 12%, and Bob Aurum of Top Ranc Boxing adds 18%, on top of difficulty. Rivals stage one bill per week on Amateur or Contender, or two on the harder settings. They never borrow your signed or already-booked fighters. Rival-controlled fighters also improve slowly through training.

Split Decision Pizza costs $500 to launch and pays $2,000 after your next fight with a rating gap of 12 or less within eight weeks. It pays once. A rival buyout pays the stated amount and removes that boxer and contract from your stable; keeping the boxer is free. Managers may demand $350 for 12 morale; refusing costs eight morale. A media day costs $300 for three reputation, with a free walk-away option.

Some non-title shows can face a late opponent problem. Accept a named replacement and pay or receive the exact purse difference, or postpone the original contest to the next available week at that venue with no booking fee. Ordinary weekly bills continue. The event's paid costs and estimated attendance update for a replacement. Other booked fighters cannot be used as replacements. All money movements appear in Finances.

Common questions from the corner

Is The Dirty Fight Game free?

Yes. The browser game is free to play. Signing bonuses, purses and other amounts are fictional game currency, not real payments or wagers.

Can I play against other promoters?

No. The current release is single-player with local saves and local scores. Online accounts, multiplayer competition and shared leaderboards are not available.

Why can I not book my fighter?

Check that the boxer is in your stable, has a contract bout remaining, has reached the medical-clearance week and is not already scheduled. The opponent must also be eligible, and you must be able to fund the whole show.

Why did an event earn less than the estimate?

The gate uses actual attendance, which can vary from the estimate and cannot exceed capacity. Compare the event receipts with the original deal sheet. Weekly bills are an additional company expense.

Does the game contain real boxing news or real fighter records?

No. Fighters, promoters and broadcasters are fictional parodies with no real affiliation. Familiar names and styles inspire the headline roster, but ratings, records, ages and career events belong to the game. Boxing News is a log of your own simulated career, including signings, bookings and results. Venue names may be real, but the game's prices and outcomes are fictional.

Can I win a world championship?

World Champion is a difficulty name, and World Title Chaser is a reputation level. Regional and world championships now work through the fictional Ring Commission. Follow Rankings & Belts, earn eligibility and select the championship in Matchmaking. The difficulty name itself does not award a title.

Your first-show checklist

Sign one affordable boxer. Read the contract. Find an eligible opponent. Fund a small venue. Leave cash for overhead. Advance to fight week. Read the result and reconcile the ledger. Then book the next round with what you learned.

Find your first fighter →